Jupiter Lander HD started out as a “techdemo” for Astrons. We used it to benchmark the physics engine, map editor, GUI editor, XHTML and lua integration. As we played around and tweaked the demo we eventually realized that the demo itself became so much fun that we had to turn it into an actual game. I thought it would be fun to recreate one of my favorite Commodore 64 games, Jupiter Lander , and give it a “HD remix” look. It was an extremely fun project and we had a lot of laughs while making it. Jupiter Lander HD has won first place in the 2015 Function demoscene contest in gamedev category.