Turbo Gravball was the fourth game i co-created with my friend. It has won first place in the 2016 Function demoscene contest, in gamedev category. It is an air hockey game where you can catch and shoot the ball with your racket. The twist is, there is a huge “black hole” in the middle of the field, so players have to adjust the trajectory of their shot accordingly. The game was made in Unity and took a week and a half to finish.