Here you can see a few of my 2D related works. Assets for videogames, vectors and other designs and animations.

Ship Editor UI assets, and imageset for Astrons.


Branding image progression for Astrons.


Turbo Gravball C64 coverart. Progression states, modelling, vectoring, and final retouch with worn effect.

The same (slighlty modified) 3D models were used for the ingame menu:


Wartburg 353 vector art, made in Illustrator.


Astrons logo prototyping.


Recreation of the original Man of Steel logo.
Programs used: Illustrator and Photoshop.


A few random Astrons placeholders and animations.


Jupiter Lander HD imageset

Reimagining the Jupiter Lander module.